World 1152×648Cursor —Tool selectItems 0Map Custom
FIELD MANUAL
LEVEL EDITOR
Map. It fills the pane. The dashed lines mark the 1152×648 area every window keeps. On a wide window that area sits in the middle. Ground past the lines is still the map.
Spawn is where the ball starts. Target is the ring, nest, igloo, or the landmark the mission follows. The alley has pins instead of a target.
Pieces stay on the map you left them. Circle, capsule, patch. Select a patch to slow the ball, speed it up, or leave that map's ordinary lane. Overlapping patches merge.
People kick inside the sector you aim, and bounce the ball outside it. Birds and animals stroll the spot you drop.
Objectives follow spawn to target until you choose Hand-place. Click a faded ghost to drag it. In the forest, order matters.
Traps. A still trap and a moving one. Select it and choose Always, Trigger, or Loop. The moving trap paces a loop.
Pull and current. A pull draws the ball into its centre. A current carries it along the path. Gold is the start, blue dots are the corners, and the side dot sets the width.
Handles. Drag to move. The rim dot sizes a circle. End dots stretch a log, and the side dot sets its width.
Checks. An unwinnable spot snaps back. Playtest stays closed until Checks is clear.
Keys. V or 1 select · 2–9 place · 0 pull · F current · B moving trap · Del · Ctrl+Z · G grid · S snap. The still trap is on the toolbar.